invisABLE: Educating Educators

Design Challenge: How might we use computing and connectivity to improve the human experience?

Project Timeline: 1 week

Team Size: 2 people

Budget: $0

Approach and Goals: Conduct rigorous user research with target population. Create a project with social impact. Challenge each idea after the brainstorming stage – ask “So what?” and answer honestly.

My Specific Responsibilities: I was responsible for user research, including recruiting interviewees, creating an interview discussion guide, conducting interviews, and synthesizing insights as we moved forward with the project.

Project Documentation

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